You also probably won't need to change up your team in between major battles. Expert: If you're running a fully EV trained team, this is probably going to be as hard as Difficult early on.Difficult: You're looking for something slightly harder than default Pokémon games, and don't mind losing boss battles once or twice to force you to rethink your strategy with the same team.Play this if you like over leveling or just want to play a game without worrying too much about the battles. Vanilla: More in line with official game difficulty.Talk to other people who've played the game, and they may be able to help you out with the ones you're missing. Is there documentation regarding collectable locations?Īny collectables (such as Zygarde Cells, Legendary Portals, TMs, etc.) have their details recorded in the Mission Log when you find them. There are more than enough Pokémon in the game without them. Pokemon Script Editor (PKSV) - Score_under.Gen VI: DS-Style 64圆4 Pokemon Sprite Resource.Sugimori Palettes: The DS-style 64圆4 Pokémon Sprite Resource.The DS-style 64圆4 Pokémon Sprite Resource.PRET for their astounding work with the decomps, a large reason Unbound is where it's at today.Achromatic for the CSS Template used as a base for this thread.Noodlewhiz for handling bug reports and his research into the correct mining implementation.Strudelmuffin for coming up with some great late-game puzzles.Gail for helping test the CFRU in its infancy and plenty of bug testing afterwards.Doctordoak for several balance suggestions and revamping almost all of the Battle Frontier spreads.Deneb and Elgathar for testing and helping create challenging teams.Patrickz for Frontier bug testing and AI suggestions.HnzMtthw for a great job bug testing and designing concept art.SevenK for always doing a great job tracking down bugs, being a huge asset in fixing them, and almost all of the custom shiny palettes.Fuji and Hillsy13 for great tileset and mapping work. U.Flame for the underwater tileset, as well as several tile and map improvements.Maria Panaiotti for the great redesign of the logo.CyanSMP64 for helping save ROM space and making the OST even higher quality.Rowyn Berlan, Jose Villanueva, Humanly, and Blanders for a huge chunk of the astounding OST.Pascal van den Bos for taking on the role of Sound Director and ensuring the Unbound OST was phenomenal from start to finish. Kwenio for several stellar character redesigns, including the main characters.
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